ID: PRJ_01STATUS: COMPLETED

NEURAL_NET_VISUALIZER

> A real-time 3D visualization tool for neural network architectures.
> Built with WebGL and raw math for maximum performance.

TECH_STACK

> WebGL 2.0
> TypeScript
> Three.js
> TensorFlow.js
> Vite

METRICS

LINES:12,847
FILES:89
COMMITS:342
PERF:60 FPS

TIMELINE

> Started: Q1 2024
> Beta: Q2 2024
> Launch: Q3 2024
> Duration: 6 months
[01]

Project_Overview

The Neural Net Visualizer is a cutting-edge tool designed to help researchers and developers understand complex neural network architectures through interactive 3D visualization. The project leverages WebGL for hardware-accelerated rendering, achieving smooth 60 FPS performance even with networks containing thousands of nodes.

Key features include real-time weight visualization, layer-by-layer inspection, gradient flow animation, and support for multiple network architectures including CNNs, RNNs, and Transformers. The tool has been adopted by several research institutions and has over 10,000 active users.

[02]

Code_Sample

// Initialize 3D neural network renderer
class NeuralNetRenderer {
  constructor(canvas, model) {
    this.scene = new THREE.Scene();
    this.camera = new THREE.PerspectiveCamera(75, 16/9, 0.1, 1000);
    this.renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
    this.model = model;
    this.nodes = [];
    this.connections = [];
  }

  buildNetwork() {
    this.model.layers.forEach((layer, idx) => {
      const layerNodes = this.createLayerNodes(layer, idx);
      this.nodes.push(...layerNodes);
      
      if (idx > 0) {
        this.connectLayers(this.nodes[idx - 1], layerNodes);
      }
    });
  }

  animate() {
    requestAnimationFrame(() => this.animate());
    this.updateWeights();
    this.renderer.render(this.scene, this.camera);
  }
}
[03]

Challenges_Solved

PERFORMANCE_OPTIMIZATION

Rendering thousands of nodes and connections in real-time required aggressive optimization. Implemented instanced rendering, frustum culling, and level-of-detail systems to maintain 60 FPS even on mid-range hardware.

MEMORY_MANAGEMENT

Large models could easily exceed browser memory limits. Developed a streaming architecture that loads and unloads network layers on-demand, reducing memory footprint by 80%.

USER_EXPERIENCE

Making complex 3D navigation intuitive was challenging. Implemented smart camera controls, contextual tooltips, and guided tours to help users explore networks effectively.